Order from noise
Entropy is the drift toward noise. Syntropy is the opposite pull: structure appearing where there was none. The word is old and a little strange, which is part of why we took it.
A recorded run of a hard game is mostly noise. Hours of positions, resources and small choices, almost all of which cancel out. Somewhere inside there is usually one stretch of a few seconds that decided how it ended.
Everything we build is a way of finding that stretch and making it readable. The text on the notes page starts out decayed and settles when you point at it. That is the idea, at the size of a paragraph.